First devlog, web Version


I've added the web version. This is also my first devlog post, so I guess I should also say that I've made it in general or something. I dunno, I'm kinda new to this whole devlog thing.

I didn't add the web version here at first, because there was a problem where the game lagged a ton when creating a bunch of new particles at a time on web, but not on windows. Turns out it was because I was a fool and had each individual particle clone the shader, instead of sharing a shader between them. Shaders are compiled at the moment that they're created or cloned, and the compilation is very fast on windows but very slow on web. I've fixed that now, so the game should run just fine on web now.

The web version works with touch controls, which means you can play it on Android and even iOS. Just don't switch apps or enter sleep mode because it doesn't resume properly.

Files

rhythm-magus-xxx-web.zip Play in browser
Version 5 22 days ago
rhythm-magus-xxx-windows.zip 127 MB
Version 4 22 days ago
rhythm-magus-xxx-web.zip Play in browser
Version 1 Jan 14, 2024
rhythm-magus-xxx-windows.zip 127 MB
Version 1 Jan 12, 2024

Get Rhythm Magus (Adult Version)

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